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While there might not be much practical benefit to it, being able to spin the camera around and get a look at all those buildings you've constructed really helps to bring the game to life. Personally, I really loved the city designs. The one thing that this fifth version has that the others didn't is a first rate 3D graphics engine. Exploring the land around you, building massive armies, battling it out with your enemies, and strengthening your own cities have always been the cornerstones of play in Heroes of Might and Magic and this fifth version is no different. You'll still lead heroes and armies across a variety of fantasy-friendly environments.
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While that might not be a bad thing for most gamers, those who have seen some of Nival's unique ideas in Blitzkrieg, Etherlords and Silent Storm might be wondering why Heroes V feels so familiar. There are some notable improvements and additions, but overall the game feels very much like an updated version of any of the other titles in the franchise.
#Heroes v review series
Now, just over a year after it was announced, gamers can finally get their hands on Heroes of Might and Magic V.įans of the series will notice that Nival has played it very safe with this sequel. Happily, Ubisoft rescued the franchise and handed the reins over to strategy vets Nival Interactive. With the closure of New World Computing and 3DO, it seemed that the celebrated franchise had gone the way of other turn-based fantasy series. A lot of strategy fans were understandably upset over rumors of Heroes of Might and Magic's death.